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- on mouseDown
- puppetSprite(the clickOn, 1)
- set the castNum of sprite the clickOn to the castNum of sprite the clickOn + 1
- updateStage()
- if the soundLevel <> 0 then
- set the soundLevel to 0
- else
- set the soundLevel to 7
- end if
- beep()
- repeat while the mouseDown
- end repeat
- puppetSprite(the clickOn, 0)
- updateStage()
- end
-